# MetalRender 2.0.3
## changes since 2.0.2.1
### terrain rendering and LOD
- better mesh shader path and GPU culling
- re-enabled hi-z terrain culling by default
- avoided duplicate normal terrain rendering when metalrender is alive
- worsened visual detail for selected plants and vines at farther LOD levles
### bug and visual fixes
- fixed water/lava slope gaps
- fixed underwater mysterious shadows that look like a lost ancient civilisation
- water/fire textures fix against z-fighting
### Other
- updated license, revise where necessary
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }