# Methane 3.4.0
A new update to Methane has arrived! This update brings one big, **new** feature!
## Dynamic Shading
Methane has _(yet another)_ update to the way it deals with light (or I guess, doesn't). With the new system, **the brightness of the world now corresponds to the time-of-day ingame.** This update also means that Methane can arbitrarily change the brightness of blocks ingame in accordance to your "brightness" slider. Of course, **you can opt-out of using this feature,** and also use this alongside the Legacy lighting engine.
**Known issue with Dynamic Shading:** Mobs and BlockEntities **will not react to lighting.** This isn't too bad with the in-game brightness slider at 100%, but at lower brightnesses, it can be a bit jarring.
## Other changes:
- Added warning for starlight users.
- _slightly_ improved performance.
- Methane now rebuilds chunks every 20 seconds when dynamic shading is on. The further "optimization" from methane should counteract any performance loss.
- Added Dynamic Shading as a config option.
As with any large update, **some stuff might break.** In the case that something does... **[Please make an issue on the tracker!](https://github.com/AnOpenSauceDev/Methane-mod/issues)**
Optional dependencies
Methane Server Utilities
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }