(sorry guys fixed bug with sucky island generation)
## Mine-Raft v0.3: Sail Away
This update introduces new exploration mechanics, and paves the road for more decor, building materials, raft expansion items, and gameplay fr future updates!
# IMPORTANT
- This datapack has been updated to the NEWEST release of minecraft, and thus is not compatable with any version below 1.21.5, unfortunataly i will not be able to backport it due to some newer admin blocks such as the `test_block` and `test_instance_block` being used for recipes, which are only found in 1.21.5.
### New Features
**World Creation Message**
- When world is created, sends a message with some important info regarding the datapack.
**Island Generation**
- Introduces naturally spawning *Tropical Islands* in warm ocean biomes.
- Islands are a key source of some brand new materials required for future questlines and crafting.
**Island Radar**
- A new custom compass that helps players locate island structures.
**Sailable Raft**
- New boat-like item allowing players to navigate water whilst also evading the shark swimming in the waters nearby
- Enables practical ocean travel and works in tandem with the radar system.
**Gameplay Settings Menu**
- Admin-accessible function menu for toggling mechanics:
- Hammer confirmation messages
- Ocean block placement limits
- Acess using /function admin_commands:gameplay_menu/settings
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### Crafting Additions
**New Recipes**
- Island Radar (custom item with special NBT)
- Metal Ore and Metal Ingot (new mid-game resources)
- Sailable Raft (mobility item crafted from structural blocks)
- And more!
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### Progression and Advancements
**Mid-Game Objectives**
- Island Seeker: Obtain the Island Radar
- Set Sail: Use a raft to travel across the ocean
**Research Guide**
- A handy guide to give you explainations to each key item and recipe, accessable in the advancements tab.
- New entries covering:
- Scrap, Refined Scrap, Metal Ore and Ingot
- Radar, Raft components, and structural supports
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### Bug Fixes and Tweaks
- Adjusted Carpentry recipes not properly returning the hammer item.
- Slightly increased the delay in which the hydratrion bar ticks down.
- Fixed Issue: Steve the shark continues breaking raft even when multiple blocks away from targeted piece.
- Fixed Issue: Steve's hitbox wasnt properly set, making inconsistant detection for when players damage him.
- Fixed Issue: Using hammer to destroy top block of pillar causes water to be placed.
- Fixed Issue: Using hammer on a chest shows and preforms actions as if you were destroying a raft piece.
- Fixed Issue: Previously possible for starting raft to spawn in the middle of an iceburg :/
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Thanks for playing! Join the discord to report bugs!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }