**Changes**
+ Superchunk tick overhead reduced to nearly nothing when idle ticking, as its world is no longer constantly checked for it being loaded, instead the world is checked to be loaded once before they tick, excluding them from the tick if its not loaded.
+ Improved a common method for distance checking, this should have a slight improvement in multiple areas across the plugin.
+ Fixed an issue with the power receiver using an inaccurate amount of money in some cases, this could use less or more money then needed.
+ The power receiver should now be able to charge from a power provider that has a full charge.
+ The power receiver can now receive 250 power a second rather then 1000. This helps other receivers distribute power more fairly on lower battery providers.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }