## Dreamtwirl Entry and Exit Tweaks
- Upon consuming a Dreamseed, the Slumbersocket will now generate an Obsidian platform at its target destination.
- *Proper Worldgen is still unimplemented, and is planned for the future.*
- This is intended to make building easier, and prevent players from immediately falling into the void.
- This only occurs upon the consumption of a Dreamseed, the platform will not be generated under any other circumstances.
- Slumbering Eyes formed by a Slumbersocket will now be bound to the center of a block.
- Leaving the Dreamtwirl via boundary can now teleport you to your personal spawnpoint, as opposed to the world spawn.
- Entering/Exiting the Dreamtwirl now cancels your velocity.
## Slumbering Eye Tweaks
- Added a Tooltip to the Slumbering Eye, showing information about its bound location.
- Using an unbound Slumbering Eye now binds it to the center of the block, instead of the player's exact location. Using whilst sneaking reverts to the old behaviour.
## Slumberveil Tweaks
- Attempting to push a Slumberveil block with a piston will now destroy the Slumberveil block, instead of blocking the piston.
- Reduced the Hardness and Blast Resistance of Slumberveil blocks to 0, they can now be destroyed instantly in Survival mode.
- Entering a Slumberveil now shows the Nether Portal travel effect.
- (Previously there was no indicator the block was doing anything in survival.)
- *A proper custom effect is planned for the future.*
- Minor tweak to the Slumberveil destruction logic, closing Slumberveils should look less weird now.
## Bug Fixes
- Fixed teleporting between Dreamtwirls being counted as being out of bounds and thus forcing players to leave.
- Fixed falling out of a Dreamtwirl causing void and fall damage.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }