# FlowTech 1.1.0 - Mob Spawn update
## **New Features**
### **Mob Spawning**
- **Gloom Spores**
- Rare drops from hostile mobs that convert dirt to Dark Dirt
- 2 uses per spore, converts 5x5 area
- Only works in low light (≤7 light level)
- 1% drop chance from 19+ hostile mob types
- 30% chance in certain loot chests
- Guaranteed drops from boss mobs (Warden, Wither, Ravager)
- **Dark Dirt**
- Accelerated hostile mob spawning blocks
- Spawns up to 12 hostile mobs per 16x16 area
- Works in light level ≤2, ignores player proximity
- Reverts to dirt in bright light/sunlight (with 10-second delay)
- Cannot be obtained through normal means - only via Gloom Spores
- **Glimmer Sprouts**
- Rare drops from passive mobs that convert dirt to Glimmer Grass
- 2 uses per sprout, converts 5x5 area
- Only works in bright light (≥7 light level)
- 1% drop chance from 16+ passive mob types
- 30% chance in certain loot chests
- Guaranteed drops from boss mobs (Ender Dragon, Elder Guardian, Iron Golem)
- **Glimmer Grass**
- Accelerated passive mob spawning blocks
- Spawns up to 12 passive mobs per 16x16 area
- Works in light level ≥7, ignores player proximity
- Beautiful purple particle effects
- Reverts to dirt in darkness (with 10-second delay)
- Cannot be obtained through normal means - only via Glimmer Sprouts
### **Mob Catcher**
- Capture and release any non-boss mob with Shift+Right-click
- Boss mob immunity (Wither, Ender Dragon, Elder Guardian, Ravager, etc.)
## **GUI Overhaul**
### **Collector**
- **Massive interface redesign**
- **45 output slots** (up from previous smaller grid)
- **Removed redundant side extraction config** for cleaner interface. Extraction is now default from any side
### **Controller Void Filter**
- Consistent spacing and visuals
## **Technical Improvements**
### **Performance & Stability**
- **Caching** for collection areas and pickup ranges
- **NBT migration** handles inventory size changes gracefully for the new Collector block inventory size
### **Attack Pad Enhancements**
- **Enderman Teleport Blocking** - Attack Pads now prevent Endermen from teleporting away
## **New Blocks & Items**
### **Decorative Blocks**
- **Dark Glass**
- Blocks light transmission while maintaining transparency
- Explosion immune
- **Glimmer Lamp**
- Light level 15 with attractive design
## **Configuration**
### **Gloom Spore/Dark Dirt Settings**
- Conversion area size (default: 5x5)
- Uses per spore (default: 2)
- Light level thresholds for conversion and spawning
- Mob spawn count per area (default: 12)
- Check intervals and reversion delays
- Particle effect toggles
### **Glimmer Sprout/Glimmer Grass Settings**
- Conversion area size (default: 5x5)
- Uses per sprout (default: 2)
- Light level thresholds for conversion and spawning
- Mob spawn count per area (default: 12)
- Check intervals and reversion delays
- Particle effect toggles
### **Performance Controls**
- Configurable tick intervals for all systems
- Mob count limits to prevent server lag
- Optional feature toggles for server customization
## **Bug Fixes**
- **Zombie Pathfinfing fix**: Resolved zombie pathfinding issues with Attack Pads
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }