2.4.37
- Fix healing desync when golem healing is prevented
- Fix config card crash when Curios is not installed
2.4.36
- Allow Patrol Path in curios slot
2.4.35
- Add botania golems
- Nerf steeleaf attack
2.4.34
- Allow humanoid golem to use TouhouLittleMaid skins
- when range mode humanoid golem has empty/bow/arrow/shield in offhand, golem will not switch to melee mode
2.4.33
- entity interact bypass tag
- strict interact config
- allow attribute page to be opened for dog golem
- Fix equipment page description for non-humanoid
- Fix Twilight Forest damage modifier
- Allow humanoid golem to use custom texture skins using player head or piglin head
- Fix compat with newest Cataclysm (requires Cataclysm 1.99+)
2.4.32
- Fix create fuel feeding
- Allow golems to use fuels from dimensional backpack on them or their captain
2.4.31
- Damage cap modifier fix
- Change create material stats, add new modifiers
- Create material recipe using sequenced assembly only
- Create generic material recipe switched from heated mixing to sequenced assembly
- Allow deployer to put equipments and curios onto golems
2.4.30
- Fix Patchouli Book for cataclysm
- Add patrol patchouli entries
2.4.29
- Add patrol mode
- Fix humanoid golem player skin renderer not rendering outer layer
- Mobs killed by golem with pickup upgrade will have drops spawned at the golem position
- Add Leviathan, Ender Guardian, Netherite Monstrosity, and Ancient Remnant upgrade
- Add Damage Cap modifier to Cataclysm materials
- Ignis attack modifier can apply blazing brand up to 5 layers only
- Fix selection conflict with backpack
2.4.28
- Add Cataclysm compat
- Make cyclic damage detection default off
- Fix player immune upgrade to be only immune to owner and applies
2.4.27
- Fix humanoid golems use player skin by default
2.4.26
- Add player skin support for golems
- Add config option to not make hostile mobs automatically hostile to golems
- Touhou Little Maid compat: command wand can edit their curio
2.4.25
- Fix enchantment damage bonus not working on Large Golem Weapons
- Fix large golem weapon cannot be enchanted in enchanting table
- Fix compatibility with newest L2Library attribute tab
2.4.24
- Fix the bug that golem with corrupted data cannot be placed
- Prevent future golem data corruption
2.4.23
- Fix command wand attack config
- Add upgrade slot config
- Fix damage calculation
- Greatly improved golem swimming speed with Swim upgrade
- Allow golems to jump in water
- When mounted, shift in water means sink down
- Fix not able to attack player actively
2.4.22
- fix compatibility with REI
- add captain and squad mode
- add free wander mode
- make talented upgrade cheaper
2.4.21
- fix riding flickering
- target filter action show in message
- fix datapack target filter removing
- trim name on datapack target filter
- target reset time changed from 5 sec to 3 sec
- fix wand scrolling
2.4.20
- fix filter tab
2.4.19
- texture fix
2.4.18
- Add hostility compat
- Add target cards and target filter tab
- Add metalgolem weapons
- Now metalgolem will also tick equipments
- Curios support slot modifiers
2.4.17
- Omnipotent Wand
- Curios support for backpack
- Add secondary weapon slot and arrow slot
- Add weapon switch delay of 10 ticks
- Disable weapon switch when editing weapons
2.4.16
- Add metal golem armors
- Fix rendering of decorative layers on golems with size upgrade
- Make golem give up target after 5 seconds not approaching
- Make player not picking up items when dead
- Add CEI compat
- Add Attribute tab
- Add config cards:
- configure default golem mode when summoned
- configure summon location: old position or current location
- limit wand targets
- configure lock interaction
- pickup upgrade item filter
2.4.15
- Fix non-owner being able to change humanoid equipment
- Add Create deployer automation for upgrades
- Golem now will only access chest within <2 blocks, and only access them in standing mode
2.4.14
- Golems will attack enemies touching it first
- Fix shield block sound
- Now humanoid can open doors
- Fix grindstone remove upgrade
2.4.13
- Fix advancement logspam
- Add config for distances starting to go back (default 10 for following, 20 for wandering)
- Add config for distances golem would be forced to teleport back (default 30)
- Humanoid can now ride horse
- Now humanoid golem riding dog golem will control dog golem
- Add dog golem ridden speed factor to config
- Golems ridden or riding other living entities as controller can also teleport to player
- Golems summoned in creative will also consume stack
2.4.12
- Fix golem not following player under water with swim upgrade
- Increase golem speed under water
- Fix golem always trying to float up even when player is deep under water
- Now pickup upgrade will not destroy item when owner is present
- Humanoid and dog golem are no longer knock back resistant
- Add knockback resistance to materials
- Fix custom Goals not added to golems when reloading world
- Increase command wand target range
- Improve command wand message when ordering entities to attack others
2.4.11
- Fix golem not teleport to player when having an attack target
- Fix dog chasing target even when in sit position, when commanded by wand
- Fix dog riding one another
- Fix golems being able to be picked up by other players under some circumstances
- Allow command wand to target far away entities
2.4.10
- Add BlazeGear compat
- Fix golem weapon switching
- Fix golem teleport when having swim upgrade
2.4.9
- add mount upgrade and size upgrade
- add dispenser behavior for golems
- make wand activation range configurable
Optional dependencies
Patchouli
Any compatible version
Just Enough Items (JEI)
Any compatible version
Create
Any compatible version
L2 Complements
Any compatible version
L_Ender's Cataclysm
Any compatible version
Touhou Little Maid
Any compatible version
L2 Archery
Any compatible version
L2 Backpack
Any compatible version
Botania
Any compatible version
L2 Weaponry
Any compatible version
L2 Hostility
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }