## More Mob Variants 1.3.0
* Re-wrote the mod from scratch to be more optimized and customizable
* Clients without the mod can now join servers with the mod
* Every feature in the mod can be customized with datapacks
* Data-format has been reworked to allow for complete customization (none of the variants that come with the mod are hard-coded)
* Sheep have their own wool textures
* Sheep show their dye colour when sheared
* Sheep can spawn with horns in cold biomes (with four horn variants!)
* Pig mud can be specified to disappear after a set amount of time has passed
* Cat variants are also now using the same data-driven format as the other mobs
* **New Variants**:
* Rare "duck" chicken variant
* **Cows**
* Cream
* Albino (rare, spawns in taiga biomes)
* **Sheep**
* Inky
* Long-nosed
* **Skeletons**
* Dungeons-style
* Weathered
* Sandy (more common in deserts)
* Mossy (spawns in jungles, swamps, and lush caves)
* **Spiders**
* Brown
* Tarantula
* Black Widow
* Bone (rare)
* **Wolves**
* **Backported the new 1.20.5 wolf variants!**
* This means that naturally spawning wolves are now biome-based, and the modded variants can be obtained through breeding:
* Basenji (jupiter + golden retriever, or rusty + ashen)
* French Bulldog (husky + golden retriever, or rusty + golden retriever)
* German Shepherd (jupiter + husky, or woods + chestnut)
* Golden Retriever (jupiter + pale (default), or rusty + pale (default))
* Husky (black + ashen, or snowy + ashen)
* Jupiter (rusty + woods, or striped + woods)
* Skeleton (spawns in the nether)
* Fixed a ton of bugs (and maybe introduced new ones, join the discord if you find any!)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }