- Disabled golem healing no longer plays the normal heal feedback when players use matching materials on damaged golems.
- Villages can now naturally spawn MultiGolem variants as defenders.
- Added server config for village spawn weights. Iron, Copper, Gold, and Emerald are common by default, Diamond is rare, and Netherite has a default weight of `0` so villages do not naturally spawn fire-starting Netherite defenders unless a server owner opts in.
- Server owners can now control who may create or heal each MultiGolem tier using Fabric Permissions API-compatible permission providers.
- Permissions are permissive by default, so existing servers keep their current creation and healing behavior unless a permissions plugin denies a node.
- Permission checks apply to player-built MultiGolem creation, ingot-based healing, marked spawn egg use, and marked spawn egg spawner configuration.
- Added Copper, Gold, Emerald, Diamond, and Netherite Golem Spawn Egg variants as marked vanilla iron golem spawn eggs.
- The MultiGolem Copper Golem Spawn Egg uses a different icon from the vanilla Copper Golem Spawn Egg, but both spawn eggs have the same name.
- Marked MultiGolem spawn eggs can configure monster spawners to spawn the matching MultiGolem variant.
- Added a MultiGolem icon and project links for ModMenu and mod list screens.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }