<p>Release 1.3.0</p>
<p>Changes:</p>
<ul>
<li>Added set bonuses to Prudentium -> Superium armor
<ul>
<li>Prudentium: Water Breathing</li>
<li>Intermedium: Step Assist</li>
<li>Superium: No Fall Damage</li>
</ul>
</li>
<li>Added Charms:
<ul>
<li>Charms are used to upgrade your Supremium armor/tools (only sword for now) with different abilities!</li>
<li>Ex. Fire Resistance, Night Vision, etc</li>
<li>(some of the charm recipes are temporary and will change later)</li>
</ul>
</li>
<li>You can no longer enchant Supremium Armor in an Enchanting Table</li>
<li>Lowered the durability of Supremium Armor a little</li>
<li>Changed the armor values to compensate for the new buffs</li>
<li>Crops should no longer pop off Random Things' Fertilized Farmland</li>
<li>Changed the way Growth Accelerators work (internally)</li>
<li>Balanced a couple essence recipes</li>
</ul>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }