# 0.10.0 - Caves and Cliffs
This update contains the biggest changes in the history of Mythic Metals.
A lot has been removed from the mod, which includes:
* All of Aetherium
* All of Argonium
* All of Brass
* All of Discordium
* All of Electrum
* All of Etherite
* All of Truesilver, which has been replaced in favor of Palladium
* All of Tantalite
* All of Quicksilver
* All of Ur
* All of Zinc
* Copper Ingots/Blocks, which have been replaced by vanilla variants
* Tin equipment
* Starrite gear, which has been replaced in favor of Star Platinum
* Quadrillum armour
Even though this update removes ores I have written a datafixer which should replace all the missing ores with stones, making this version compatible with older worlds.
### !!!This is experimental, so **please make a backup before installing this update!!!**
A lot of changes have been made:
* Added deepslate variants of Adamantite, Mythril, Orichalcum and Unobtainium.
* Added a tuff and smooth basalt variant of Orichalcum.
* Added a calcite variant of Kyber. Normal Kyber spawns rarely in the world, but it spawns in large veins in calcite (mainly from amethyst geodes).
* Added a blackstone variant of Stormyx.
* Nether ores now have their own custom feature for spawning in the overworld (portal remnants and mod compat).
* Added a calcite variant of Starrite. Starrite now spawns rarely anywhere in the world.
* Added an End Stone Ore of Starrite, which is the main source of Starrite.
* Added a deepslate variant of Prometheum, since it can now be found in Lush Caves.
* Tweaked Unobtainium spawn rates (it is now more common to find per-world, but will be VERY hard to find in caves).
* Ores heights have been tweaked, even respecting the max world height/bottom.
* The world-gen is mainly balanced around the **Caves and Cliffs Datapack**, fully utilizing the new height range from 320 to -64.
* For the optimal experience I recommend using it, or any other mod that changes the world height.
* Added some secrets
A lot of the artwork has been changed in the mod. Shoutouts to the artists who have worked on Mythic Metals:
* Matpac
* RGBeet
* Amoraire
* DH
* Tector
* Temreno
* Shiftless
* Pois1x
* Henchman
Codewise there has been a lot of internal changes. Re-naming of features, a new solution for configs, and new "sets" which function as bundles for registering items.
A lot of balancing changes have been made, and considering the removal of old materials here are some of the new ones:
* Star Platinum is an alloy from Starrite, Platinum, and Carmot. It provides protection similar to Diamond, and is a component for Celestium.
* The armor set made from Star Platinum has the damage bonus from the Etherite set.
* Celestium is now an end-game metal, focusing on movement speed. It is crafted from Star Platinum, Kyber, and Unobtainium.
* Prometheum has recieved a re-design, and is now a high tier metal. It has recieved Discordiums effects.
* To compensate for the strengths of the hallowed ores (adamantite, mythril, orichalcum) they have been given some weaknesses.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }