# 0.24.0
## Individual Ore Tags
This version adds individual tags for controlling which biomes every Mythic Metals ores spawn in.
This allows you to fully configure the features to your liking.
Here is an example on how the tags work together:
```
#c:in_overworld <- #mythicmetals:mythic_ore_biomes <- #mythicmetals:platinum_ore_biomes <= mythicmetals:platinum_ore
```
In order to move the ore, simply override its target tag.
In this case, you would want to add a tag with `replace: true` for platinum ore biomes.
For example:
```
#my_modpack:biomes_in_space <- #mythicmetals:platinum_ore_biomes <= mythicmetals:platinum_ore
```
*Note that you do not need to specifically nest a tag. A list of biomes is fine.*
## Changes
- Nether ores by default will now spawn in any biomes within the `#c:is_nether` biome tag
- This affects Nether Banglum, Palladium, Stormyx, and Midas Gold
- End ores by default will now spawn in any biomes within the `#c:is_end` biome tag
- This affects End Stone Starrite
- Aquarium Ores now spawn in the `#mythicmetals:aquarium_ore_biomes` tag
- This includes `#c:is_aquatic` by default
- This replaces the now removed `#mythicmetals:aquarium_biomes` tag
- Prometheum Ores now spawn in the `#mythicmetals:prometheum_ore_biomes` tag
- This includes `#c:is_jungle` and Lush Caves (`minecraft:lush_caves`) by default
- This replaces the now removed `#mythicmetals:prometheum_biomes` tag
- Osmium Ores now spawn in the `#mythicmetals:osmium_ore_biomes` tag
- This includes `#c:is_hill` and `#c:is_mountain` by default
- This replaces the now removed `#mythicmetals:osmium_biomes` tag
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }