Nuggets and dust update!
This version sees the addition of nuggets for all ingots, thanks to LordDeatHunter, and ore dusts. This is a step into implementing integration into other mods, such as TechReborn. Expect some mods appearing on the GitHub/CF page containing mods with Mythic Metals support!
Note that the ore dusts are subject to change. I did not have time to change them due to upcoming exams. I will try to work it out by this week.
Here are the other changes:
Reverted Aetherium change, it now spawns in the overworld
Adjusted Copper ingot texture.
Reduced blasting time of regular ores (thanks m3talflame!)
Expanded on biome specific ores:
Prometheum now spawns all jungle biome variants
Aetherium and Starrite now spawn in all mountain variants
Minor tweaks to configs/tools:
Tweaked Tantalite vein chance and ores per vein
Reduced default vein chance of Quadrillum and Midas Gold
Slightly reduced ores per vein of Aquarium
Increased Banglum vein size
Slightly increased Carmot vein size
Increased Truesilver vein size
Increased speed of Quicksilver tools
Increased speed of Slowsilver tools
Buffed Carmot
Changed spawnrate of silver and lutetium
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }