### 1.4.0
- Added a major player-facing progression update with `/dungeon preview`, `/dungeon queue`, and `/dungeon profile [player]`.
- Added persistent per-player dungeon history so clears now track personal bests, weekly activity, combat totals, hard mode clears, and earned token history.
- Reworked leaderboard handling with cleaner all-time standings, new `/dungeon leaderboard <tier> weekly`, and duplicate-party spam removed from top times.
- Improved `/dungeon quickstart` and `/dungeon help` flow so players can understand previews, ready checks, queueing, recovery tools, and progression loops much faster.
- Expanded admin status output to surface instance pressure, queue load, affix/modifier toggles, timeout settings, and unstuck cooldowns.
- Fixed SQLite access instability by serializing database work to avoid concurrent access issues under heavier party activity.
- Fixed completion tracking so dungeon clear records now snapshot participating players and their combat stats at clear time instead of losing that context later.
- Updated Modrinth publishing metadata, removed inline screenshot markdown from the project description, refreshed release copy, and bumped the packaged version to `1.4.0`.
### 1.3.0
- Added in-game Admin Settings GUI: `/dungeon admin settings` (or `/mdadmin settings`) to edit key settings with clicks.
- Expanded room template variety across all tiers for more recognizable dungeon themes and stronger replay value.
- Added richer dungeon run info with live boss HP, run modifier bonuses, cleared room counts, and remaining timer display.
- Added `/dungeon guide <on|off|status|toggle>` for boss compass/actionbar guidance control during a run.
- Added `/dungeon quickstart` for faster onboarding and `/dungeon unstuck` cooldown handling improvements.
### 1.2.0
- Added party ready checks before multi-player dungeon launches so leaders can stage a run with `/dungeon create <tier> [hard]` and teammates confirm with `/party ready`.
- Added `/party unready`, `/party cancel`, and ready-state visibility in `/party info` for cleaner group coordination.
- Improved runtime stability across dungeon generation, chest roll logic, boundary matching, combat downed handling, boss phase updates, and schematic paste fallback behavior.
- Fixed build metadata so the packaged plugin version now matches the shipped Gradle release.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }