## Summary
- [+] Fixed chest item not rendering (yet again)
- [+] Added copper chests
- [+] Added more Respackopts settings
### Chests are finally fixed! (yet again)
I had to add a workaround to make sure chests are displayed correctly in an inventory slot or when held in the players hand.

This workaround is very janky and will probably break when the games tries to apply the christmas textures.
The only reason for this is because EMF / ETF tends to break every other version or so without documenting it's changes.
### Copper chests:
I added proper textures for all the copper chest variants

### Respackopts!
Nautilus3D now comes with a load of new settings to customize features that may conflict with other packs.
Customize them to your liking using Respackopts. If you feel like something is missing, please let me know by opening an issue on GitHub!
Note for EMF users:
The inside of the ender chest is currently broken and only displays a black texture.
I don't have the slightes clue why that is the case since it worked just fine in the previous release of EMF / ETF.
**Full Changelog**: https://github.com/FabianMPunkt/Nautilus3D/compare/V2.4...V2.4.1
Optional dependencies
[EMF] Entity Model Features
Any compatible version
[ETF] Entity Texture Features
Any compatible version
Respackopts
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }