New water and wet weather: a sea without a visible pattern, puddles and
raindrop rings when it rains, clouds you can fly into and over, and enchanted
items that shimmer instead of turning into a purple sheet.
### Added
- Puddles: while it rains, water gathers in patches on open ground that faces
the sky and mirrors its surroundings like a lake. They fill slowly as the
rain goes on and dry up after it. `PUDDLES` and `PUDDLE_AMOUNT` on the World
page.
- Raindrops ring standing water and puddles while it rains, `RAIN_RIPPLES` on
the World page. Both are off in the Potato profile.
- Clouds sit at a fixed height in the world now, from Y=192 by default, and
can be flown into and above. From inside they close in like fog, from above
they cover the ground below. `CLOUD_HEIGHT` is a world height now rather
than the distance above the player.
- Enchanted items, armor and dropped items have a program of their own for
the glint and shimmer in the vanilla purple, by day and by night.
- `WATER_ROUGHNESS` on the Water page sets how choppy the surface is.
### Changed
- The water surface is built from three layers of noise instead of sine
waves, so there is no regular pattern across a lake. The fine chop fades out
with distance, and the far sea turns into a calm mirror.
- New water defaults: a calmer surface (roughness 0.25), higher waves, a
stronger sun glint, more refraction and caustics, less underwater blur. The
sliders reach further than these defaults in both directions.
- Underwater the view stays clear up close and turns deep blue with distance
instead of grey. Red fades first, as it does in real water, and the blur
starts six blocks away instead of at arm's length.
- Surfaces only get wet in biomes where it rains, not where it snows or
stays dry.
- Cloud tops are brighter, so a cloud deck seen from above is white in the
sun rather than beige.
### Fixed
- Black holes in the troughs of the waves. A steep wave mirrored the ground
instead of the sky, and the screen space reflection followed that ray down
to the sea bed.
- Speckled reflections on open water further than a few dozen blocks away,
where the finest waves are smaller than a pixel.
- Enchanted items were covered by a flat purple sheet and lost their own
color and lighting.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }