# v1.2.2
# Changes
- /modCFG command now uses the same nomenclature as my other mods (netherite_tweaks >>> netheritetweaks)
# Structure
- Mod has been switched to Maintenance only instead of Active Development
# v1.2.1
# Additions
- Netherite Tweaks now uses the /modCFG system, allowing configurations to be set per-world & changed as needed.
# Changes
- Spawning logic for Netherite, Gold & Quartz now uses options set in /modCFG instead of gamerules
# Removed
- Old Gamerules Configuration System
# v1.2 - Configuration Update
Adds gamerules that allow you to enable specific spawn profiles. Refer to the description or this changelog for the list!
### Changes
- Changed default configuration to be more in line with Vanilla spawn rates
- Made default configuration spawn only in modded biomes
### Additions
- Added Gamerules that enable or disable tweaks to Netherite, Quartz & Gold for modded biomes
- Added Extra Spawn Gamerule for "more" netherite! This is similar to how it functioned in v1.1 & before!
### Gamerules
netheriteTweaksModdedBiomesFix - Enables the modded biome fix for Netherite, spawns around as often as vanilla (true by default)
netheriteTweaksExtraNetherite - Combined with above, spawns extra netherite to make it inline with how it was in v1.1 (false by default)
netheriteTweaksGoldModdedBiomesFix - Enables the modded biome fix for Gold, spawns around as often as vanilla (true by default)
netheriteTweaksQuartzModdedBiomesFix - Enables the modded biome fix for Quartz, spawns around as often as vanilla (true by default)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }