## [1.0.3] - 2026-05-28
### Added
- **`PlushArmPoseHelper`**: Shared client helper for detecting plush items (`CuddlyItem` / `newblahaj:plushies`) and applying cuddle arm rotations.
- **`PlayerEntityModelMixin`**: Late `setAngles` hook (priority 2100) so plush arm pose is reapplied after **Player Animator** (`player-animator`) updates the player model. No hard dependency on that mod.
### Changed
- **`BipedEntityModelMixin`**: Arm posing now uses `TAIL` injection on `positionRightArm` / `positionLeftArm` (no cancellation), with per-arm `CROSSBOW_HOLD` checks.
- **`PlayerRendererMixin`**: Plush arm pose override moved to `@At("RETURN")` with an explicit method descriptor.
### Fixed
- Plush **cuddle arm pose** no longer breaks when **Player Animator** is installed (arms were being overwritten mid-`setAngles`).
- Client startup crash from invalid `@Shadow` fields on `PlayerEntityModel` (`rightArm` / `leftArm` live on `BipedEntityModel`).
### Removed
- **Bed plush attachment** (Fabric port cleanup): `BedPlushEvents`, bed block/entity render mixins, and related client bed renderer hook — not carried over from the NeoForge bed feature set.
Developer information
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