**⚠️ Not tested yet!**
It's 1.2.1, so here is waht changed:
- Removed the placeholder screen-space rain effect
- Restored true world-space Minecraft weather geometry
- Added a dedicated premultiplied weather buffer
- Added detailed distance-faded, textured and animated rain filaments
- Made world depth and roofs naturally occlude precipitation
- Disabled precipitation while the camera is underwater
- Replaced vanilla block clouds with raymarched volumetric cloud layers
- Added multi-octave 3D cloud density, erosion and vertical shaping
- Added internal cloud light absorption and storm-darkened cloud shading
- Added cloud coverage, density and quality configuration
- Added cloud-transmittance shadows to direct sunlight
- Rebuilt volumetric fog with height density, optical depth and transmittance
- Added shadow-map-aware sunlight scattering inside fog
- Added world-space raindrop impact ripples to water
- Added TAA weather rejection to prevent rain ghost trails
- Preserved LOW through EXTREME profiles and optional 8K shadow maps
- Fixed the Iris/OptiFine blend parser crash by supplying all four blend factors
- Added blend-property validation to the build script
- Optimized cloud shadow density sampling without removing cloud layers
- Reused volumetric shadow visibility across adjacent high-quality fog samples
- Skipped cloud-shadow and rain-ripple work when it cannot affect the image
- Reduced the weather buffer to bandwidth-efficient RGBA8
- Added dense procedural rain streak fallback so storms are visible across the whole view
- Reduced sky-view performance cost by shortening cloud raymarches and skipping zenith-heavy god-ray work
- Added procedural Overworld night stars and End void stars
- Made Nether fog respond to biome fog tint, with cooler warped-forest and ashier basalt-like atmospheres
- Reduced cave-water reflection strength and rejected harsh underground SSR
- Made TAA more responsive to water, weather, sky and motion to reduce ghosting
- Reduced bloom intensity and raised the bloom threshold
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }