Finally, a very good version of the shaderpack, 1.2.2, here's the changes:
## 1.2.2 — Tester Polish Pass
- Removed the temporary screen-space rain fallback
- Rebuilt rain as dense procedural filaments inside the real weather geometry
- Disabled projection jitter to stop whole-screen trembling while keeping TAA history rejection
- Added stronger End star atmosphere, subtle void haze and light streaks
- Added starfield rendering for End portals and End gateways
- Smoothed cloud density generation and raised default cloud coverage
- Brightened Nether lighting while keeping biome-tinted warm, warped and basalt-like fog
- Added more realistic Nether distance mist and lava-local haze
- Made underwater atmosphere clearer, less foggy and more depth-based
- Rejected water/reflection hits from water and translucent surfaces
- Reduced cave-water reflection strength further
- Added subtle stable block-lighting variation for less flat block rendering
- Smoothed darker Overworld night transition and reduced harsh night ambient shifts
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }