## Changes:
- Improved spawning of custom mobs further
- Skeleton Trap Passengers scale now fits the type of the Trap
- Roosters now crow in the morning
- Roosters now spawn in the new Barn structures
- Snails now spawn in the new Taiga structures
- Rats now spawn in the new Barn & Graveyard structures
- Skeleton Variants now spawn in the new Graveyard structures
- Penguins now fall slower much like chickens
- Updated loot table of Copper Forge chest to fit the theme more
- Updated base vehicles for some custom mobs:
- Penguins, Mushling, Snails, Rats, Nautilus Crabs, Crunchers
- They now throw proper shadows
- Vehicles no longer show when in spectator mode
- Get glowing effect applied much like a vanilla mob
- Improved textures:
- Skeleton Cow
- Rooster
- Muddy Cold Pig
- Added new Structures:
- Pig Pen
- Various decorative Taiga structures
- Barn
- Graveyard
- Archaeological Site
- Added Advancements (Mixed into the Adventure Tab):
- **Holy Cow!**: Look at all Cow variants through a Spyglass
- **Have a look at this ..Chicken!**: Look at all Chicken variants through a Spyglass
- **Dirty Lenses**: Look at all Pig variants through a Spyglass
- **Beep! Boop!**: Craft a Copper Golem
- **A Tiny Prick**: Get stung by a Jellyfish
- **It's Squishy**: Witness the birth of a Jellyfish
- **Just Like His Big Brother**: Witness the birth of a Copper Golem
- **Brush Away!**: Brush a Suspicious block left behind by a Nautilus Crab
- **Twisty Shell-Trumpet**: Toot a Nautilus Horn
- **Atlantian Looks**: Equip a Nautilus Helmet
- **Spooky Surprise!**: Trigger a Skeleton Trap other than the Horse one
- Copper Golems can now be crafted:
- Requires Waxed Copper Block, Carved Pumpkin, Lightning Rod & 2 Copper Ingots in a crafting grid
- When placed the Copper Golem will spawn from the placed item after some time
- The placed item will change its texture when it's halfway done
- Can be accelerated by giving the placed item Copper Ingots
- Player created Copper Golems do not attack the player same as Iron Golems
- Added Copper Golem Item to the loot pool of the Copper Forge Structure
- Added Jellyfish entity:
- Spawns in Deep Ocean biomes
- Comes in 6 variants
- Illuminates the water around it (does only work when Jellyfish is in water block)
- Applies Wither Effect to players when they get too close
- Drops Phantom Membranes & rarely a Dried Jellyfish
- Added Dried Jellyfish:
- Can only be obtained from Jellyfish & loot chests of Underwater Ruins
- When placed in Water it will come alive after some time
- Spawned Jellyfish variant is always random
- Can be accelerated by giving the Dried Jellyfish Phantom Membranes
- Added Piggy Bank entity:
- Is a Pig with a big treasure chest on it's back
- Spawns in the added Pig Pen Structures
- Drops a bit of loot when hit
- Vanishes after 15 Minutes
- Added Cow variants:
- **Creamy**: Spawns in the same biomes as the temperate variant
- Added Chicken variants:
- **Cluckshroom**: Spawns in Mushroom Fields
- **Dark Brown**: Spawns in the same biomes as the temperate variant
- **Creamy**: Spawns in the same biomes as the temperate variant
- Added Pig variants:
- **Wild**: Spawns in Forest biomes
- **Pale**: Spawns in the same biomes as temperate variant
- **Creamy**: Spawns in the same biomes as temperate variant
- **Spotted** variants for most vanilla & Nice Mobs Pigs
- Added Cat variants:
- **Embroidery**: Spawns in the added Archaeological Site structures
- **All Black with Green Eyes**: Spawns under the same conditions as the vanilla all black variant
## Fixes:
- Saddles not getting removed from custom entities
- Wrong descriptions in lang file for egg items
Optional dependencies
Nice Mobs Resource Pack
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }