6.4 CHANGELOG:
-changed the vertical trial chambers into a yung jigsaw structure like the original
-fixed mod integration spawners not generating in some parts of cubic
6.3 CHANGELOG:
-added loot table compatibility for the newly released miscellaneous compat
6.2 CHANGELOG:
-fixed the crashing issue with installations that have blueprint loaded without caverns and chasms
-fixed the sign not appearing for streak when backported to 1.21.1
6.1 CHANGELOG:
A patch to revert/integrate some trial chambers changes from the recently released caverns and chasms
A more proper integration with the mod will likely come to miscellaneous NET compat (once its actually approved for upload)
-changed caverns and chasms trial chambers repalette to retain the intended look of the structure
-completely removed all schist pillars
-all copper blocks are instead replaced with their cut variants
-removed caverns and chasms spawner loot changes since it didn't work correctly with this
-if caverns and chasms is loaded both tokens have a 50% chance of replacing keys when ejected by spawners
-tokens have the same pool when used on vaults, which should be fine because vaults eject less per key than in vanilla
-fixed hydraulic having an extremely high pool weight (this was for testing and I forgot to remove it)
6.0 CHANGELOG:
This update adds the framework for various mod integration addons
As of now all mod integration features (outside of enchantment descriptions and tips added in a previous update) are only available for 1.21.1 neoforge
1.21.1 neoforge and 1.21.1 forge/fabric are now seperate downloads
1.21.1 neoforge now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
Links to the mod integrations can be found below or on the mod page
**The following changes apply to all versions of Not Enough Trials**
\-reworked slanted
-the chamber now has 4 spawners like everything else
-one of the quadrants is now preset which contains the vex spawner
-moved the ominous spawner to this quadrant
-gave the center piece for climbing different variants
\-reworked crawl
-each platform now has 4 different variants
-brought back from vanilla the spawners being slower than others
\-ominous vaults are more generous
\-added a map that leads to vertical trial chambers inside the secret barrels in intersections
\-players with the trial omen effect will no longer recieve iron tools and armor when unlocking normal vaults, instead they will recieve an enchanted book with the enchantments the weapon/armor would have had
\-tough mobs no longer drop food since it appeared strange
-food loot is now ejected by spawners with tough mobs instead
-the spawner's chances of dropping a key are unchanged
\-gave mobs with sequence breaking, unbalanced, undesirable, or inventory clogging drops a "generic drop" that drops various common hostile mob drops
-ominous mobs have a chance to give experience bottles
-luck effect allows for rarer mob drops
\-secret keys have been named properly (no longer with italics like it was renamed with an anvil), can now be translated, and are visually distinguishable from normal keys.
-\[1.21.4+\] secret keys have new textures
-\[1.21.3-\] secret keys have an enchantment glint
\-made all trial chambers generate slightly less frequently
\-added a "premature ending" to vertical trial chambers incase they generate low enough to not have enough room for the second corridor
-these will be the ending pieces from the normal trial chambers and allow you to fight a boss chamber
\-made the entrance caps on chambers look nicer
\-added deepslate bases to spawners to fit into boss chambers bette
\-added a wall of glass with a door at the entrance of medley to stop mobs from walking out of the chamber
\-added grates to the cieling of medley to prevent jockeys from climbing up to the ceiling and suffocating their skeleton
\-made the hallways in certain parts of vertical trial chambers have an upwards or downwards staircase to ensure no collisions happen
\-added an ominous vault to intersection 4 to be consistent with other intersections
\-made the secret chest location in intersection 2 more obvious
\-removed ladder from all vertical trial chambers to prevent other chambers from not having any room to generate
\-slightly changed the layout of ledge and cargo to be more consistent with trial chambers architecture
\-made ominous spiders spawn quicker
\-removed the bulbs and lighting function for creeper spawners because they get destroyed anyway
\-lowered the amount of ominous fast skeletons that can be spawned simultaneously
\-changed the ceiling near typhoon's wind charge launcher tutorial to prevent players from bumping their head on it
\-increased big magma cube's following range
\-removed the pots with copper in them because the structure is already made of it
\-pushed the reliefs in the atrium back one block so they look more seperated (same for the vertical trial chambers atrium)
\-reduced the amount of dripstone that can generate at the bottom of the corridors due to it confusing some mob ai
\-various decoration changes
\-fixed intersection 4's secret entrance not opening correctly
\-fixed the random hole in the corner of streak
\-fixed some version ranges in mod files not being correct
\-fixed various armor and attribute mistakes made from the porting process of previous versions
\-fixed certain mobs having resin trims in versions of the game before resin existed
\-fixed vault pools not adding luck bonuses correctly
\-fixed rocket pillagers being unable to spawn in medley
\-fixed some corner pieces in pedestal not generating
\-made the piston no longer visible in the vertical trial chambers entrance
\-fixed a missing copper block in intersection 2 causing the entire structure to be unplayable
**The following changes apply to the 1.21.11+ versions**
\-rework and major difficulty decrease for boss 5 (pursuit)
-zombie horses are much smaller
-all zombie horses have decreased movement speed
-the trapdoor "bridges" across gaps are replaced with chains
-replaced the dropped strong swiftness potion with a normal swiftness potion
-removed the dolphin because they kept suffocating and didn't make much sense
-zombie nautilus spawners will instead drop lingering dolphin's grace potions on ominous difficulty
-support blazes have less health and spawn slower
-support blazes appear slightly smaller than normal to communicate this
-reduced the total amount of zombie nautilus per spawner
-heavily slowed down the spawning rate of zombie nautilus
\-disabled secret 4 for the time being in 26.1 and 26.2 due to the rabbit model change breaking certain things
**The fllowing changes apply to only the 1.21.1 neoforge version**
\-this version now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
\-added mod integration support for the following addons
[Create X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/create-x-not-enough-trials): 2 new chambers, loot and decor integrations
[Twilight Forest X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest-x-not-enough-trials): 2 new chambers, 7 new spawner types, loot and decor integrations
[Quark X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/quark-x-not-enough-trials): A new chamber, 2 new spawner types, loot and decor integrations
[Supplementaries X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/supplementaries-x-not-enough-trials): A new chamber, A new spawner type, decor integrations
[Vanilla Backport X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/vanilla-backport-x-not-enough-trials): backports features from 1.21.4+ versions of NET, including the streak chamber
[Not Enough Trials Miscellaneous Compat](https://www.curseforge.com/minecraft/mc-mods/not-enough-trials-miscellaneous-compat): integrates loot from various other mods, and adds features from certain utility mods like waystones and openblocks elevators
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }