**NovaCraft V1.4.5**
**New Blocks**
- Added Glowing Obsidian
When obsidian is above lava source blocks they will become this and if walked on will burn entities for a bit
- Added Deepoid Power Core
- Used to Power the Deepoid Furnace
- Added Deepoid Bricks
- Required to be placed around the Deepoid Furnace to activate
- Added Deepoid Furnace
- A furnace that requires a multiblock structure with deepoid bricks and power core to activate
- It smelts items 4x faster while consuming fuel x2 faster
- Added Block of Meteorite
- Found in and around meteor craters
- They can either be smelted into iron ingots or broken to get raw gold or iron if Et Futurum Requiem is installed
- Added Iridium Ore
- Only found within meteor craters, used in the overworld path of equipment to create Warden stuff now
Looking for more uses of it, I plan another type of multiblock furnace or something with it in the future
- Added Block of Iridium
- Added Ancient Teleporter
-Found in the Ancient City or in Deep Temples in the overworld
Stand on them with and right click them with either an iron ingot, gold ingot, diamond, emerald, vanite ingot, or tophinite gemstone and the player will be teleported in a random direction up to 20k blocks away but this heavily depends on the item used to teleport
**_The rest of the blocks in creative menu that are new are not obtainable in survival yet_**
**New Items**
- Added Echo Eye
Works like an Eye of Ender, used to locate Ancient City
- Added Diamond, Emerald Shard, Vanite Nugget, Iridium Nugget
- Added Raw Iridium
- Added Iridium Ingot
- Added Reinforced Iridium Ingot
- Added Raw Frog Leg and Cooked Frog Leg
- Added Iridium Equipment Set
**New Mobs**
- Added Creaking
Spawns in Forest Type biomes and work like normal hostile mobs
There are no Pale Garden ones but one for each vanilla 1.7.10 tree type and have different types based on what biome they are in
They burn in sunlight and deal moderate damage
- Added Giant Frog
Spawns in Plains biomes
They are simple hostile mobs
Burns in daylight
- Added Frogs
Passive mobs, they can be found in swamps, forests, rivers, and jungles
Based on the biome they can have different colours and sizes
They do not work like the ones from vanilla, can be bred with slimeballs
Their colours are different from the ones in 1.19 as well
- Added Creepy Cube
Hostile Mob found in mountain type biomes
They have little health but are hard to hit and deal a decent amount of damage
They jump around like a slime but when they land they explode under them which can damage entities but not blocks
**_The other mobs in creative are not found in survival yet_**
**_World Gen Additons/Changes_**
- Completely Overhauled vanilla world generation to be like a combination of 1.18 and 1.7.3 beta.
The randomness of the height of biomes have all been pulled up and their heights can vary more
Mountains look like actual mountains now and plains/deserts are flatter
Oceans and Rivers are slightly deeper
Can be disabled in the config
- Added Abandoned Houses in Forest biomes
- Added Deep Temples underground
- Added Creeper Statues in Deserts
- Added Slime Statues in Swamps
**_Misc Changes/Bug Fixes_**
- Added Vindicator animation when attacking and when not
- Added Config for Ocean Ruins
- Vindicators no longer spawn naturally and only in - Abandoned Houses for now but will be changed again in the future
- Fixed arm animation on Crystal Golem when attacking
- Improved the model for the Desert Scorpion
- Optimized worldgen to improve performance
When using the Deep Caves mod, geodes and NovaCraft Blocks can generate there
- Fixed bug where Emerald Ore was not generating again at high elevations
- Nerfed the damage Vindicators and their variants deal
- **Locked the Brightness to moody**
If you do not like this disable in the config
- Fixed up textures for tophinite and klangite armor layers
- Doubled yield for Reinforced Vanite Recipe
- Fixed Jaw animation on Deepoids and the Deep One
- Fixed Deepoid Leg movement animation
- Blocks like sculk, glowing obsidian, and sculked stone are now randomly rotated in world
- Fixed Sculk Endstone being unobtainable if sculked stone spreading was disabled
- Fixed bug where if Netherite Recipes were enabled all cave stews were uncraftable
- Fixed missing deepoid ambient sound
- Decreased Armor Deepoid has
- Increased the size of the hitbox for Vargouzite so they are easier to hit
- Improved Ancient City generation checks at the corners
- Altered Ancient City generation so they can never generate on top or partially in one another
- Fixed game crashes when trying to place non-existing blocks or use non-existing items in crafting recipes
**IMPORTANT GAME OPTIONS ARE NOW IN A NEW TAB IN THE CONFIG**
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }