## Fixes
- The blur pipeline now uses a custom vertex shader to avoid a random fog code dependency
- `OwoBlurRenderer` now uses the depth buffer in its render pass to fix blur rendering issues on some drivers
- owo no longer accidentally overwrites the vanilla `gui_textured` render pipeline
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }