A big bunch of various fixes
\+ Added Descent Potion recipe
~ This was left out as an oversight
\+ Added Coconut to the Ore Dictionaries 'cropCoconut' and 'foodCoconutMilk'
\+ Added Enchantment Descriptions
\+ Added Potion Descriptions
\+ Added JEI Descriptions for some features
\+ Fixed food Saturations being WAY too high
\+ Fixed Dead Corals not dropping without Silk Touch
\+ Added proper mining speeds for various blocks
+ Blue Ice
+ Coral Blocks
+ Shelly Sand
+ Turtle Eggs
\+ Added Pickaxe as the mining tool for Blue Ice
\+ Fixed Tridents being able to break blocks in Creative
\+ Fixed Tridents not properly stopping on odd-shaped blocks like Snow Layers
\+ Added Config for Disabling more features
- Imapling
- Channeling
\+ Added a... theroetical fix for Buckets crashing on severs
~ I honeslty have no way to test this fix, so I hope I guessed correctly!
\+ Fixed Drowned spawning in Dimensions they shouldn't
~ This fix was real lazy, I just added a dimension check. Likely to be changed later.
\+ Renamed registerItems (was registerBlocks) in OEItems
~ Clearly I missed that while copy-pasting
\+ Changed the OEItems imports slightly
~ Done for Readability
\+ Added @SideOnly(Side.CLIENT) to all Particle classes
\- Removed PotionEffectEvents, moved into PotionBase
\- Removed the Pickled and Drowned Models, now we just use the Zombie Model
\+ Pickled uses a new model adding the additions atop the vanilla zombie
Developer information
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