Redone Pickled rendering and Bugfixes
\+ Redone Pickled Rendering
\+ Should make Pickled sync with most Drowned Rendering changes and fixes
~ Basically, rather than Pickled using a unqiue model, they use the vanilla zombie model, and then the intestines model is put atop it!
\+ Fixed Turtles flopping on land
~ Yes, I fixed this before. Hopefully this stays fixed.
\+ Added a max Y-level to the floor checks in WorldGenShellSand and WorldGenBlueIce
\+ Tweaked the 'oe:entity.drowned.throw' to copy the sounds from 'item.trident.throw'
~ This fixes a warning over 'throw.ogg does not exist'
\+ Added ModelPickledIntestines
\- Removed Pickled Model and Pickled Dry Texture
~ No longer required
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