Minor Tweaks, better Fluidlogged Support, and lots of fixes
+ Added Turtle Eggs to the Fluidloggable Blocks Whitelist
+ Changed how the Sponge Chunk operates slightly
> + No longer updates Saturation when used in Creative
> + Properly removes any water plants, dropping them
> + Spawns Particles when doing so
> Properly removed water from submergable blocks, without breaking them
> + This also works for Fluidlogged API blocks!
> ~ This includes Corals, Prismarine Pots, Underwater Torches, ect
> + Any Damp Sponge Chunks can now be dried in the Nether
+ Changed the movement speed of Lobsters
+ Now move significantly slower on land, and faster in water
+ Is now `0.1 + Size * 0.001`, was `0.15 + size * 0.001`
+ Changed Bleak to spawn block break particles when removing Seagrass
+ Changed Conduits to allow any Fluidlogged blocks surrounding it
+ Changed Crabs to have equal prefrence for water or land movement
+ Changed Lobsters to prefer moving through water than on land
+ Changed Tropcial Slime evaporating particles to better align with the slime, and scale with size
+ Changed `enableBisqueMilkEffect` to false
+ Fixed issue #70, Turtles now breed using Grass or Ferns if Seagrass is disabled
+ Fixed issue #71, Lobster Spawning is now heavily restrained
- Fixed issue #72, removed `noUnderwaterDismount`, and all related code
+ Fixed issue #73, Saddled Lobsters now drop their Saddle on death
+ Fixed issue #75, Prismarine Pots should now work with Fluidlogged API
+ Fixed issue #76, Palm Saplings can now be planed on any Material.Sand, expanding their allowed placement
- Removed Damp Sponge Chunk from Creative Menu Searching
+ Updated mappings from `snapshot_20171003` to `stable_39`
+ Updated all version info to 1.1.2
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }