Overhauled Trident Drowned + Big Fixes
\+ Trident Drowned AI has been slightly enhanced
\- Removed the 'Free Instant Throw' they get
\+ Added Arm Animations
\+ Changed the timing to be closer to vanilla drowned throw times
\+ Trident Drowned do not forget their target if the target exits water
\+ Fixed drowned special headgear not rotating with the head properly
\+ Fixed drowned with lowered arms not swinging when attacking
\+ Fixed coconut saplings disappearing when they can't grow
\+ Fixed Coconut Tree stumps/roots replacing surrounding blocks
\+ Fixed the Conduit not working when Fluidlogged API is installed
\+ Conduit properly waterlogs, rendering correctly
\+ Now the Conduit works with any water plants from Oceanic Expanse nearby
~ This is a temportary fix, in the future I'll try to get Fluidlogged Blocks to work aswell
\+ Changed the BlockFaceShape of the Conduit to Undefined
~ Stops buttons and levers from being placed on it
\+ Added Conduit to the Fluidlogged Whitelist
\+ Added Underwater Torches to the Fluidlogged Whitelistlist
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }