- **Fixed completely wrong percent damage calculations for every mob (using the % damage calculator method I added in the last update), where it used the attacker max health instead of the target max health.** (I had to load a backup without the changes that I've been working on for the next update, to fix this. But it was important enough to do that.)
- Removed left-over print statement.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }