- Fixed problem where one of Metapotent Flashfur’s methods was using a regular `getHealth` call.
- Fixed some knockback and movement not working on players. (Player movement is controlled on the client, so I synced movement between client and server)
- Fixed damage sounds not being played when players are hit by a Boss entity.
- Made it so shields work against Boss entity damage.
- Fixed calls to `getHealth` when a Boss entity is hurt. (Caused problems when `getHealth` was altered)
- Fixed `isAlive` and `isDeadOrDying` injection. (TUOM now doesn’t bypass Boss entity defences **at the time of releasing this**. My last fix, for `getHealth` injection, was bypassed soon after releasing)
- Upgraded Immunity Bypassing of Boss entity damage. (Will be upgraded further in the next update)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }