- Upgraded Immunity Bypassing of Boss damage.
- Upgraded Boss entity defence. (Protects better against reflection-based attacks)
- Fixed crash in `playHurtSound` method where the death sound may have been null. (hopefully)
- Cleaned up code a bit.
- Changed Alarm sword attack code to also include hitboxes when checking if he is close enough to attack, and set the reach down to 3, meaning the reach is the same as a regular player now.
- Fixed UOM bypassing Boss entity defences. (I’m not exactly sure how they bypassed the defences this time, but I fixed it)
- Upgraded the literally *ancient* music system (that looked straight out of MCreator), to a new one.
- Fixed a healing bug of Boss entities.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }