- Fixed a bug where the stacktrace checker would try to find constructors and static initialisers as methods, which would always fail.
- Moved `distanceToEntityWithHitboxes()` back to `EntityUtil`, as I accidentally moved it to `VFXUtil`.
- Made the default value of `verboseLogs` in the config `false`, which I meant to do last time, but accidentally left it as `true`.
- Made Flashfur's speed moves not apply damage multiple times on the same entity in a single "run", so now he shouldn't do as much damage to mobs with massive hitboxes.
- Removed weird `try-catch` block in Flashfur's respawning.
- Updated `HealthManager` to give Boss Entities a "last known valid health value" and if the current health value differs from this, it'll be reversed to this.
- Updated Silverlight's lightning bolts to track hit entities with a `HashSet` instead of an `ArrayList` (if Silverlight seemed like he did more damage in 0.3.5, it was because of the `ArrayList`).
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }