# OneDimension 1.0.1
A fixes release for hostile-mob spawning and per-band atmosphere.
## Fixed
- **Hostile mobs now spawn properly.** A bad monster-spawn light setting on the world type
meant hostile mobs would only spawn in near-total darkness, so almost nothing spawned in
the Overworld or Nether bands. Spawning now works normally — at night and in dark caves.
- **Endermen spawn in the End band again.** Because the stacked End is lit by the sky (unlike
the real End), the normal darkness rules kept endermen from spawning up there. The End band
now uses the End's own spawn rules — endermen spawn anywhere that isn't lit by a torch,
regardless of the time of day.
- **The End and Nether bands no longer darken at night.** They share the Overworld's day/night
clock, so setting the time used to dim the whole world. Both bands now keep their own
constant lighting (matching the real Nether/End), so `/time set night` only affects the
Overworld band.
- **End music now plays in the End band.** It previously kept playing the Overworld track;
you'll now hear the End theme up top. (Nether music already played from its biomes.)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }