# OneDimension 1.0.2
A fixes release for missing Nether structures.
## Fixed
- **Bastion remnants now generate.** They were completely absent from every world. Bastions are
placed at a fixed height that the mod wasn't shifting down into the Nether band, so the game
kept deciding the spot wasn't in the Nether and threw the bastion away. Because bastions and
fortresses share the same pool of locations, every discarded bastion quietly became a fortress
instead — which is why the Nether band ended up all fortresses and no bastions.
- **Nether fossils now generate.** Those soul-sand skeleton ribs were missing for a related
reason: the search for somewhere to put them was measured against the Overworld's sea level,
which sits far above the Nether band, so it gave up immediately every time.
- **Nether ruined portals now generate.** They were being looked for at Overworld heights and
so were never placed in the Nether band.
## Changed
- **CodxLib 1.3.5 or newer is now required.** If you are running an older CodxLib, update it at the
same time as this release — otherwise the game will refuse to start with a missing-dependency error.
> Only newly generated chunks are affected — parts of the Nether band you have already explored
> won't gain bastions, fossils or ruined portals. Travel somewhere new to find them.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }