# OneDimension 1.3.0
**The Nether and the End now behave like the Nether and the End — day or night.** Available for
Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge.
## Fixed
- **Nightfall no longer darkens the Nether and End layers.** Because the whole world runs on the
Overworld's clock, sunset was dimming every layer — the Nether's red haze went black and the End
closed in around you like a cave. Each layer now keeps its own lighting, fog and colours around
the clock; only the Overworld layer still has a day and a night.
- **End music followed you everywhere.** Once the End's theme started it kept playing all the way
back down through the Overworld and into the Nether, because nothing ever told it to stop. Each
layer now plays its own music, and crossing between layers hands over to the new layer's track.
- **Water could still be placed in the Nether layer.** It now evaporates on contact, exactly like
the real Nether — as do ice and wet sponges.
- **Beds, respawn anchors, lava flow and daylight burning** now follow the layer you are standing
in rather than the Overworld's rules, for the same underlying reason: the game finally asks
"which layer is this?" instead of "which dimension is this?".
- **The bottom of the world is obsidian, not bedrock.** The floor under the Nether now matches the
barrier between the Overworld and the Nether, so with enough effort it can be mined through —
which is the whole point if you have World Wrap turned on.
## Changed
- **The operator panel and commands no longer need cheats.** In your own single-player world
`/onedimension` and `/onedimension menu` are simply available; they only change that world's own
OneDimension settings. On a server they are still operator-only.
- **World Wrap now moves everything, not just you.** Mobs, dropped items, minecarts, arrows —
anything that falls through the hole you dug in the bottom of the Nether comes back down from
high above the world, carrying its speed, on the same trip you take.
## Notes
- **Requires CodxLib 1.3.5 or newer** — install the build that matches your Minecraft version and
loader, or the game will stop at a missing-dependency error.
- The obsidian world floor applies to newly generated chunks; existing worlds keep the bedrock
they already have.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }