## Changelog v0.1.3
### ✨ New Features
* **Aether Visuals:** Water now fades out smoothly when flowing into the void in the Aether.
* **Biome Display:** Added [Starhud](https://modrinth.com/mod/starhud) for a clean biome indicator.
* **Animation Support:** Added [Fresh Animations: Player Extensions](https://modrinth.com/resourcepack/fa-player-extension) and full Fresh Animation support.
* **UI Improvements:** Added [Fancy Toasts](https://modrinth.com/mod/fancy-toasts) and [Quick Pack](https://modrinth.com/mod/quick-pack).
### 🔄️ Changes & Replacements
* **Inventory Animation:** Replaced **Bedrock Inventory Animations** with [Smooth Swapping](https://modrinth.com/mod/smooth-swapping) to resolve crashes while keeping smooth item movements.
* **Removals:** Removed **Wakes** mod.
### 🐛 Bug Fixes
* **Visuals:** Fixed cosmetic animation bugs, made Aether clouds translucent, and fixed custom cursor persisting on the pause screen.
* **Gameplay:** Fixed block picker for full blocks and adjusted hardness values for specific custom blocks.
* **UI Tweaks:** Added a setting to offset the Rocket Boots bar to prevent overlap with armor bars.
* **Glitches:** Fixed slimes incorrectly appearing on mobs/gestures and resolved issues with Baggswagg.
### ⚡ Performance & Optimizations
* **Entity Lag:** Added [Too Many Entities](https://modrinth.com/mod/too-many-entities) to limit max entity counts.
* **Loading:** Improved load times with [Early Loading Screen](https://modrinth.com/mod/forge-early-loading-screen-fabric).
* **System:** Added dynamic server pack priority, optimized menus, and removed unnecessary built-in resource packs.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }