### Misc Changes
* [O] Updated Huang's resource bars. The sprites 1 and 2 have been merged into 1 to save space. They also received a visual overhaul.
+ [A] Added an additional optional argument to the `power list` command, which specifies whether or not to list "sub-powers" which are granted through a `multiple` power type (default: false).
* [A] Changed the protection onset delay calculation in the `damage_over_time` power type. Will become more customizable with the next feature update. (Yes, this means there won't be a huge jump to 20 minutes of onset delay for Water Protection anymore.)
* [A] Removed the version check in Apoli. This means the message will now display "You need to install Origins" and not "You need to install Apoli".
* [C] Error messages for wrong identifiers (e.g. for registry elements) were improved.
### Bug Fixes
* [O] Conduits now affect Merlings on land again.
* [O] Phasing powers now grant a hardcoded overlay again (will be data-driven in 1.1.0).
* [O] Fixed Origin upgrades not working.
* [O] Fixed incompatibility with the Atlantis mod.
* [O] Fixed new powers or removed powers on origins not applying to existing players with that origin.
* [O] Fixed players not being invulnerable when selecting an origin.
* [O] Fixed "view origin" screen not working when the server does not perform a version check.
* [O] Fixed version check not working correctly.
* [O] Fixed water vision of Merlings not being as effective as before.
* [O] Fixed powers which contain the `origins:origin` condition crashing when applied to a non-player entity.
* [A] Fixed `entity_glow` power freezing the game.
* [A] Fixed attributes visually being applied on the client when entering a Nether portal.
* [A] Fixed `creative_flight` and `elytra_flight` power types not supporting conditions.
* [A] Fixed `creative_flight` power type stopping to work after death.
* [A] Fixed explosive projectiles not spawning when used in `fire_projectile` power type.
* [A] Fixed hud renders not allowing bars that are 8 pixels tall. (Still not perfect, because background is always only 5 pixels tall due to sprite layout, lol)
* [A] Fixed `lava_vision` power type not working.
* [C] Fixed `*` not working in all identifiers in datapacks where they previously would have.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }