* Un-hardcoded the phasing overlay
* Fixed a bug where joining players would not correctly receive the powers of other players
* Fixed `mount` not synchronizing properly when players are mounted
* Fixed `modify_crafting` not calling the `entity_action` and `block_action`
* Fixed `prevent_entity_use` only triggering its `bientity_action` on the server
* Fixed crash when using the `grant_power` entity action
* Fixed `revoke_power` entity action not removing sub-powers
* `active_self` now has a default `cooldown` of 1 and a hidden `hud_render` by default
* `command` condition now also respects the `execute_command` config
* `can_see` now only considers visual obstructions, not physical colliders
* `attacker` condition now works properly on the client-side
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }