+ Reworked power ``antigravity_bullet``.
+ Changed Description to mention a Shulker Bullet rather than an Antigravity Bullet.
+ Set Projectile speed from ``0.75`` to ``1``.
+ Set Projectile Divergence to ``0``.
+ Added NBT tag ``{NoGravity:1}`` to Projectile, making it unaffected by Gravity.
+ Swapped active keybinds with ``shulker_inventory`` for easier access.
+ Reworked power ``aquadynamic``.
+ Changed Description to use proper English.
+ Changed Damage Modifiers to use non-Legacy Operations.
+ Added Parrot Imitations of Origin Ambient Sounds while riding on the Player's shoulder.
+ Reworked power ``arthropod_appearance``.
+ Changed the Second Badge to describe the power more accurately.
+ Changed Damage Modifiers to use non-Legacy Operations.
+ Reworked power ``aurophobia``.
+ Golden Tools no longer deal 125% Damage on Phantoms.
+ Gold related Blocks no longer inflict Slowness when in 5 Blocks proximity.
+ Reworked power ``blazing_touch``.
+ Changed basic fire aspect to inflict fire for ``8`` seconds instead of ``20``, equivalent to Fire Aspect II.
+ Changed Revved fire aspect to inflict fire for ``16`` seconds instead of ``40``, equivalent to Fire Aspect IV.
+ Restricted both fire aspect powers to only work when the mainhand is empty.
+ Right clicking furnei, campfires and brewing stands while blazing touch is active now fuels / lights these blocks.
+ Reworked power ``firecharged_projectile``.
+ Changed Cooldown for the revved fireball from ``50`` to ``200`` ticks.
+ Reworked power ``flap``.
+ Nerfed various velocity values in order to balance this power.
+ Removed power ``heavens_grace``.
+ Added power ``master_of_webs`` to origins/powers for ``no_slowdown`` to work properly.
+ Changed Badge in ``master_of_webs``.
+ Added a notice to use a sword when mining cobweb to get string refunded.
+ Changed power ``recall``.
+ The bar now fully depletes when toggling it off.
+ Reopened Issue #32 because I managed to reproduce the bug.
+ Fixed a bug with power ``reflex``.
+ Negative Damage causes arrows to bounce off of the player, fixed by instead setting the total damage to 1.
+ Closed Issue #32 as this bug is now fixed.
+ Added a sound effect to power ``sharp_claws`` when resharpening claws.
+ Balanced power ``thermal lift``.
+ Changed usage cost to be ``5`` resource unit per tick instead of ``1``.
+ Changed resource to recharge ``3`` resource units per tick instead of ``5``.
+ Removed power ``toxic_coating`` as Arachnid has too many abilities.
+ Fixed a Bug with ``recall``.
+ Added a Cooldown of 10 seconds between toggling the power off -> on, fixing a new beacon being created upon toggling off.
+ Changed Origins dependency from ``1.9.1`` to ``1.9.0`` as ``1.9.1`` doesn't exist yet.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }