Added:
- Explode (Bi-Entity Action)
Changes:
- Clones now inherit the Player's skin overlay from the Entity Texture Overlay (Power Type) if the owner has the power active
- Clones now can have custom skins set with the new `wide_texture` and `slim_texture` fields
Fixes:
- Fixed Clones not executing Bi-Entity Actions when their target bientity action is set. Documentation has also been updated to reflect these changes and for clarity: https://0vergrown.github.io/Sync-Documentation-Website/?file=entity_actions%2Fsummon_clone.md
Optional dependencies
AspectsLib
Any compatible version
LambDynamicLights - Dynamic Lights
Any compatible version
Jade 🔍
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }