### v3.1.0
- Added a seperate advancements tab for basket-related advancements, called "Basket Uses"
- All previous advancements that related to the basket are now found inside this new tab
- This tab is unlocked by crafting a basket
- Added a seperate advancements tab for mortar-related advancements, called "Mortar Uses"
- All previous advancements that related to the mortar are now found inside this new tab
- This tab is unlocked by crafting a mortar
- Fixed the "Ancient Painter" advancement not being granted to players
- The main mouse button binds' translation keys have been renamed
- 'Right Button' , 'Left Button' and 'Middle Button' are now called 'Right Click' , 'Left Click' and 'Middle Click' respecitvely
- Added new setting: "Max Animal Corpse Lifetime"
- Defines how long animal corpses can exist for (in seconds) before despawning
- Currently, this setting can only be modified by commands, and is not found on the settings menu
- By default, this is set to 300 (5 minutes)
- Animal corpses can now despawn
- When despawning, they will spawn 1-3 bone items on the ground
- Drawing a bow now consumes stamina
- The amount of stamina removed from the player is dependent on the user's archery skill level. Such is detailed below:
- Archery 0 = -6 stamina per second
- Archery 1 = -5 stamina per second
- Archery 3 = -4 stamina per second
- Archery 5 = -3 stamina per second
- Arrows shot by players who are on 10 stamina or below will deal 50% less damage
- Rehauled how the downwards velocity is created when players swim whilst low on stamina
- Fixed several features not working due to snow layers impeding raycasts
- Ground props can no longer generate above "odd" blocks (such as water, lava, non-full blocks, leaves, etc)
- Campfires now drop 4-10 sticks when broken
- Previously, they would drop 1-4
- The amount of heat decreased by wetness is now dependent on how wet the player is
- (The more time a player spends in a body of water, or exposed to rain, the wetter they get)
- Torches can now dry out players
- Optimized how players are dried by campfires
- Optimized how players are heated by campfires & torches
- Merged SilicatYT's ScoreFixer project into Overly-Realistic
- Fixed various player stats being removed or reset when players changed their name
- Improved the stick drop-rate from bushes
- Fixed various texture issues
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }