REMEMBER YOU WILL NEED JAVA 21 FOR THIS VERSION:<br>
***Potential crash with this version, update to fixed version Packtrix_v121_1.2.2_fabric instead***
### Patrix Resource Pack updated to V70<br>
- added witch
- added zombie horse
- added all wolf variants
- various cahnges & fixes <br>
[See Patrix resource pack v70 for other info](https://modrinth.com/resourcepack/patrix-32x/version/70)<br></li>
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### Updated Mods:<br>
- Fabric Loader 0.15.11 -> 0.16.0
- Architectury updated 13.0.3 -> 13.0.6
- Cloh Config updated 15.0.127 -> 15.0.128
- C2ME 0.2.0+alpha.11.106 -> 0.2.0+alpha.11.107
- Cubes Without Borders 2.1.0 -> 2.1.1
- EntityCulling 1.6.4 -> 1.6.6
- EMF 2.1.2 -> 2.1.3
- Fabric API 0.100.4 -> 0.100.8
- modernfix 5.18.4 -> 5.19.0
- Placeholder API 2.4.0 -> 2.4.1
- Reese's Sodium Options 1.7.2 -> 1.7.3
- Zoomify replaced with OK Zoomer v9.2.0
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### Shaders - adds & updates/tweaked settings<br>
- Photon has now been released on Modrinth, all downloads now add to Sixthsurge's total counts (non-metallic reflections needs tweaked by dev, Hardcoded reflections left ON to compensate)
- Updated Complimentary Unbound to 5.2.2 and also RethinkingVoxels by Gri573 to r.01_beta5 - settings should give medium spec PC around 70fps, if frames are too low, use Complementary Unbound instead.<br>
- also included preset settings for SEUS GFME edit 1.16 that includes DH compatability, make sure you rename the file "SEUS PTGI HRR Test 2.1 GFME_DH_1.16.zip.txt" to match the GFME edit/patch created when following the ShaderLabs discord instructions</li>
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Updated Test Map to v70 that includes new mobs
### KNOWN ISSUES - trying to find long term solutions<br>
- with animatica/More Mcmeta mod loaded, animations work for Warden & Iron Golem but specular and normals are off for these mobs only. Temp fix, if you prefer to have normals/specular to the animation, disable animatica/MoreMcMeta (whichever you chose to use)
- some shaders are not cutting out mossy overlay properly (this may also affect some hanging roots) - use Shrimple, Photon or Gluon* (*only available from GitHub, it's a fork of Photon still in dev. Also has fix for non-hardcoded materials)
- biome specific colour tints not working for block.properties, hoping to include Polytone code to RP to fix this soon
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }