## Swets:
Swets have undergone a large overhaul, and are much more fluid - in more ways than one.
* White Swets can change color
* Swets now display their correct color
* Swets now vary in size
* Added `#the_aether:swets` tag
* Swet revamp (jiggle physics)
* Swets now suck berries off blueberry bushes.
* Changed what swets can absorb to a whitelist
* Added World of Goo advancement for growing a swet considerably
* Changed jump height and health for swets
* Swets are content. (They won't fall off the sides of the aether anymore)
* Right clicking a swet with a spawn egg or swet ball will increase its size
* Swet balls come in various colors now
* You can now use leads on swets
## Worldgen
Lots of worldgen changes have come to the aether. The aether is now a far cry from homogenous.
* Water now fades from the bottom of the world in the aether, rather than from y = 0
* Still water now properly fades in the aether
* Made aerclouds carver-based
* Added blocks for the slider dungeon
* Implemented lots of flora ❤️ (Amadrys, Halophia, Honey Nettle, Giant's lily, weeping cloudbursts, lichen, flowering grass, moss star, and more)
* Added lakes
* Boreal wisteria leaves now update dynamically in real time
* Boreal wisteria items also dynamically update
* Aerclouds are now nice and wispy
* Added frosty blocks, courtesy of 24Chrome
* Added spring water
* Fixed bug regarding tree leaves decaying
* New biomes: As stated by our resident biome-guy Azzy:
- Continental plateau, a cool plains-like biome filled with flowering grass
- Highlands shield, a wet, cold, rocky woodland bustling with mushrooms and wild flax
- Autumnal tundra, frozen wastes without much of note... and a sign of something to come
* Fixed bonemeal behavior on quicksoil and aether grass
* Added potted aether flowers
* Added coarse aether dirt
* Added swetroot crops
* Added liverwort
## Floating Blocks
Behind the scenes, the code for floating blocks has been streamlined, making way for various changes.
* Floating blocks drop as if broken
* Fire is no longer floatable
* Floating TNT may now explode depending on its landing velocity
* Floating lightning rods may cast a thunderbolt based on weather and velocity upon landing
* Fast floaters, swet transformations, non-floaters, grows_swets, now tag based.
* Adds floating block pushers (Like pistons + slime blocks)
* Adds a helper class to simplify making floating blocks, for addon makers
* Floating block hitboxes are now centered
* Floating blocks look a tad nicer
* Added /gravitate command, to float blocks
* Added a FloatingBlockHelper api
## Conditions
A new system to allow for complex effects.
* Added Condition System
* Added a condition API for ease of use for addon makers.
* Added venom condition
* Added /condition command
## Moas
Moa genetics is finally here!
* Saddled moas now drop their saddle upon death
* Moas will now follow their parents
* Added Moa Genetics system
* Added the incubator and food trough
* Added a moa API for ease of use for addon makers.
* Added /moastat and /moaegg commands
## Items
* Added remaining spawn eggs (check which these are)
* Renamed some items (Gingerbread man, Blueberries, etc.)
* Added boats for aether wood variants
* Added bloodstones
* Empty skyroot buckets can now be used as fuel.
* The aether portal item is now 3x3 instead of 1x2 when placed
* Aether spawn eggs now work in dispensers
* Added "decorations" item group
* Removed unused, unobtainable items
* Reorganized the creative inventory
* Added a placeholder Lore book screen
* Began work on the Lore book
* Oranges are now compostable
* Redid healing stone
* Much more
## Blocks
* Added bark blocks for aether wood variants
* Added pressure plates, buttons, for aether wood variants
* Added signs for aether wood variants
* Villagers will now farm on aether farmland
* Rabbits will now eat carrots from aether farmland
* Aether bookshelves are now supported by enchantment tables
* Added a quicksoil speed limit
* Removed unused, unobtainable blocks
* Added skyroot chests
* Much more
## Entities
* Added dart entity textures
* Dead aether mobs can no longer be saddled
* Added cockatrice textures
* Cockatrices now shoot at you
* Aerbunnies no longer block your vision
* Fixed aechor plants
* Aechor plants now spawn naturally
* Aerbunnies now fall slowly
* Aerbunnies now can float the player
* Removed unfinished entities
* Added nightly birds
## Behind the scenes
* Optimized textures
* Added issue templates
* Added support for MoreTags by Gudenau
* Fixed a bug that would prevent other mods' fuels from working with our mod.
* Removed all of our accesswideners (and then added some more)
* Removed unnecessary garbage
* Added documentation to our APIs
* Updated mod metadata to account for new developers.
* Fixed incompatibility with ExpandAbility
* Improved localisation
* Added devel features
* Cleared the startup logs
## More
* You can now light an aether portal with a skyroot bucket, splash potion, or dispenser
* The player now spawns 320 blocks above world height upon falling from the aether
* Added custom portal sounds
* Added a new [soundtrack by Sunsette](https://sunsette.bandcamp.com/album/aether-reborn-volume-1)
* Fixed aether worldborder issues
* Blue aerclouds no longer spawn particles when the entity isn't bounced.
* Fix: Aercloud overlays are no longer static
* Fixed placement of doors in tall grass
* Added dense aercloud overlay
* Water now properly paths around dense aercloud.
* The game is no longer unplayable (Moved the hoe texture by one pixel)
* Phoenix armor has a beak once more
* Added zonked state
* Fixed lever and mossy holystone recipes
* Added "simmering" status effect
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }