**1.19.2 LIVES!**
_**Changelog**_
Lots of minor stuff, blah blah blah
- **Updated to 1.19**
- Fixed Swet spawning
- Added Vermillion Swets
- Fixed #688
- Kotlin Buildscript
- Fully migrated away from the name Aether internally. It is now Paradise Lost all the way through!
- **Labyrinth work started**
- Slider prototype
- Added chest boat textures
- _blah._
_But most importantly._
Worldgen has been completely overhauled! Terrain should be much more varied now and there should be less ungodly large biomes (probably maybe). This is a wip change so please, tell us your thoughts, we need your feedback!
_**Known Issues**_
- Chest textures are borked
- Under certain conditions biomes can still be way too large - this is... somewhat unfixable save for adding more biomes
- Tradewinds are generating inland
- Insufficient snow.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }