## Version 0.3 includes a few features including:
- 1.21.3 support
- Smoke and fire particles are emitted when lighting a block with a fire charge
- Grass blade particles have been added and apply to grass blocks, grass, tall grass, and hay bales by default
- Block Particle Overrides now apply when sprinting on or breaking a block. (previously only applied when placing or breaking blocks)
- Sparks when crafting an item in an anvil (this is disabled by default as it will be improved in a future update)
- Better mod compatibility, there should hopefully be less crashes and incompatibilities with other mods
## Changes:
- The `Blocks` config tab has been renamed to `Block Particle Overrides` to better describe what it does
- Block lists are now collapsed by default. To expand them, click the arrow on the left
- Block Particle Overrides have been refactored to hopefully allow custom overrides to be added by other mods in the future
- To disable block placement or breaking particles, you must now set the `Max particles when block placed / broken` option to 0 instead of using an on/off toggle
- The `Block Ambient` config tab has been renamed to `Block Interactions / Ambient`
- Config for underwater bubble particles has been moved to the `Block Interactions / Ambient` tab
## Bug fixes
- Block placement particles now show up where the block was actually placed, not where the player clicked (for example when bridging with scaffolding) #10
- Underwater bubble particles now always show even if the block shouldn't spawn normal placement or breaking particles #9
- Blocks such as nether portals, candle cakes, potted flower pots, etc now once again have particles when breaking them #7
Optional dependencies
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }