## Particle Interactions v0.6
This update includes a couple of new particle effects and a lot of bug fixes.
**! IMPORTANT ! :** If you are updating from an older version, you may have to reset the config for some of the new features to work properly!
### General / QOL Changes
- Separated the performance settings into two groups
- Added render distance settings for particles added by this mod
- Hovering over lists in the config menu shows the resource location of the block/fluid in a tooltip
- Block tags can now be entered into block lists in the config menu by prefixing them with a `#`. Note that these will only autocomplete correctly when in a world, and the exact blocks they contain can change when different mods or datapacks are installed
### New Particles
#### Block Particle Overrides
- Added a new Flower Petal override (applies to cave, weeping, and twisted vines and most vanilla and modded flowers by default)
#### Block Interactions
- Added block rustling particles, these are particles that can spawn when walking, jumping, or sprinting through certain blocks. By default, this applies to most natural vegetation and crop blocks
#### Block Ambient
- Furnaces now emit amber and spark particles instead of the vanilla flame particles when smelting. This can be toggled in the config menu
- Blast furnaces emit spark and ember particles when smelting
- Smokers now emit large smoke particles when smelting
#### Entity Particles
- Added a dust effect when interacting with item frames and glow item frames
#### Fluid Ambient
- Lava now has a bubble popping effect that can appear randomly
- Bubble streams can now spawn randomly underwater (currently only spawns from seagrass blocks, better config is planned for this future)
### Block Particle Override Changes
- The Grass Blade particle effect should now apply to all vanilla and modded crops. It now also applies to vines by default
### Graphical Changes
- All particles added by this mod that are coloured based on the block texture (grass blades, flower petals, etc) now pick a random pixel from the texture. This also respects the biome tint for that block if it has one
### Fixes
- Leaf, grass blade, and similar particles should no longer get stuck midair or on the underside of blocks
- The dirt particles when placing or breaking grass blocks no longer fly off in random and unnatural directions
- The dirt particles when mining a grass block are now the correct size
- Redstone interaction particles can now be disabled
- Ember particles no longer get stuck on ceilings
- Fixed an incompatibility with Figura
Optional dependencies
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }