- added biome tinting to particles
- added command /particlerain
- added ripple particles
- added streak particles
- added ground fog particles
- added resourcepack support
- added wind strength options
- added size options
- added rain opacity option
- rain is now angled by its velocity
- reduced wind below ground level
- improved splash spawning
- improved fog rendering
- particles fade out when crossing into a biome with a large temperature difference
- dust spawning now uses the sand tag instead of Ids
- dust uses the map color of the block it spawns above
- tumbling shrubs use the texture of the block they spawn above when spawning above a #minecraft:sword_efficient block
- dust spawns on the ground by default, old behaviour can be restored by disabling this in the settings
- fixed particles not spawning when other mods are hogging the particle count
- fixed particles becoming invisible at certain angles
- updated ko_kr (courtesy of good7777865)
- updated ru_ru (courtesy of mpustovoi)
- removed singular particle types
Optional dependencies
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }