## Minor Feature<br><br>
Added new combat stamina configs and introduced Dynamic Weapon Weight scaling. Combat settings are in a new section underneath the depletions section in `peakstamina/common.toml`<br><br>
* `attackCostScalesWithWeight`: If true, the stamina drained per attack is modified by the weapon's weight.<br><br>
* `attackWeightNormalizer`: The baseline weapon weight that results in exactly a 1.0x stamina cost multiplier. Default is 3.0 (roughly a Stone Sword).<br><br>
* `attackWeightScaleFactor`: How intensely weight affects the attack cost. 1.0 = direct scaling, 0.5 = half impact, 2.0 = double impact.<br><br>
* `attackWeightMinMultiplier`: The minimum possible stamina cost multiplier from weight scaling. Prevents light weapons from becoming entirely free to swing.<br><br>
* `attackWeightMaxMultiplier`: The maximum possible stamina cost multiplier from weight scaling. Prevents excessively heavy weapons from draining all stamina instantly.<br><br>
* `missedAttackCostScalesWithWeight`: If true, the stamina drained per missed attack is modified by the weapon's weight.<br><br>
* `missedAttackWeightNormalizer`: The baseline weapon weight that results in exactly a 1.0x stamina cost multiplier for missed attacks.<br><br>
* `missedAttackWeightScaleFactor`: How intensely weight affects the missed attack cost.<br><br>
* `missedAttackWeightMinMultiplier`: The minimum possible stamina cost multiplier for missed attacks.<br><br>
* `missedAttackWeightMaxMultiplier`: The maximum possible stamina cost multiplier for missed attacks.<br><br>
Refer to the [Wiki](https://github.com/Swiss8191/Peak-Stamina/wiki/PS%3A-Combat%2C-Sleep%2C-and-Elytra) for more information and a more indepth explanation.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }