## 1.2.2
### 🔊 Engine Sounds
- **Airplane engine loop**: Occupied fixed-wing aircraft now play a looping radial-engine rumble. Volume and pitch follow throttle (idle while boarded, louder and higher at full power). Large biplanes are slightly louder; the twin-engine variant is deeper.
- **Helicopter rotor loop**: Helicopters play a distinct rotor whoosh. Quiet spool-up on the ground with **W**, full rotor sound once airborne, with pitch shifting as collective changes.
- Engine audio is positional (heard from ~64 blocks) and plays for nearby players, including villager-piloted craft.
- **Helicopter landing**: Holding **S** now flares the descent near the ground but still settles onto the skids. All steering (cyclic and tail rotor) is locked while parked.
## 1.2.1
### 🛬 Vertical Descent-Speed Damping (Soft Landing)
- **Automatic Descent Braking**: When landing vertically with **S** (descend) in Simple Altitude Control mode, the helicopter automatically reduces its downward speed as it approaches the ground. Within 3 blocks of the surface the descent speed is scaled proportionally (down to a gentle `0.04 blocks/tick` minimum), ensuring a soft, controlled touchdown with no crash damage.
- **Liftoff Cursor Auto-Centering**: On takeoff, the pilot's look direction is automatically reset to straight-ahead/level, eliminating any leftover pitch or drift from pre-flight camera movement.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }