Some final touches on 0.2 before moving onto 0.3, which will contain a very fun modifier system.
- Added **a few sound effects**, which are also configurable.
- New configuration entries:
- The **platform material** used.
- A **item blacklist** to prevent some items from being received.
- Entities are now also cleared when a game ends.
- The **queue is now enabled by default**, avoiding confusion.
- **Instant respawn** is now enabled automatically.
- Added **metrics** to help with plugin development.
- Prevent creating and entering portals while in a game.
- Prevent setting your spawnpoint while in a game.
- A bunch of **fixes and adjustments** to make the plugin feel better.
**Full Changelog:** [GitHub - 54f0130...7fb8642](https://github.com/MarcPG1905/PillarPeril/compare/54f0130...7fb8642)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }